GamesKraft, known for hosting real-money games like poker and rummy, could be significantly affected by the Online Gaming Bill 2025.
The Bill explicitly bans all forms of online gambling and real-money gaming, regardless of whether they are skill-based. This means GamesKraft’s core business model falls within the ambit of prohibited activities.
Impact of the Bill
- It may not survive under the ban.
- Payment gateways will be restricted from processing transactions linked to real-money play.
What Can GamesKraft Do?
The company may:
- Explore e-sports and social gaming options.
- Diversify into ad-free gaming models with subscription fees or one-time payments.
What Is Online Gaming Bill 2025?
On August 20th, 2025, the Union Minister Ashwini Vaishnaw tabled the Online Gaming Bill in the Lok Sabha on Wednesday, even as the Opposition continued its protests. The Promotion and Regulation of Online Gaming Bill, 2025, was passed by voice vote. Outlining the objectives of the bill, the Union Minister said that the government aims to promote online social games and esports.
The bill prohibits all forms of online money gaming, regardless of whether it is based on skill, chance, or a combination of both. However, esports and social games are allowed with subscription-based access. The legislation, introduced earlier in the day, was cleared after the Cabinet approved it.
The Online Gaming Bill 2025 prohibits online games that involve monetary stakes, due to concerns such as financial losses, addiction, etc. It imposes a blanket ban on all forms of online betting and gambling. This includes: Fantasy sports, Card games such as poker and rummy, Online lotteries.
Additionally, it also restricts advertisements promoting such games. Banks and financial institutions are barred from processing or facilitating transactions related to these games.
Violators may face imprisonment of up to three years or a fine of up to Rs 1 crore, once the bill is passed in both the Houses of Parliament.











